We are hard at work on the next major update and plan to make a big announcement soon!įix - Improved accuracy of aircraft when engaging moving targets with unguided weaponsįix - Improved enemy aircraft takeoff from land-based runways so they are less likely to crash into cliffs/treesįix - Disabled obsolete camera stabilisation modes for stationary turretsįix - Destroyed ships no longer cause gaps in formation when supporting the carrierįix - Missile targeting behaviour is consistent with target diamonds displayed on attachment HUDsįix - Fixed island turrets not spawning in close proximity to drydockįix - Fixed actuated camera being able to rotate infinitely on Y-axis Please see the patch notes below for full details. This update brings some much needed improvements in specific areas. Thanks to all the players who have given us feedback and requested changes. Today we release a new minor update with various fixes and improvements! We also have minor updates including fixes and improvements in the works and due for release soon. This major update will be launching on Friday 17th March so please do join us for the launch then! We are also implementing several other smaller player requested changes such as air-boss controls to hold take offs (to assist take offs during heavy waves), changes to torpedo behaviour, etc. Again, this has been a very popular player request and we are really excited to add it. mounted on a gimbal! You can now provide rounds from the air from winged and rotor aircraft, in a similar way to the cannon on a real world helicopter gunship such as the Apache or Hind. This is something that players have been asking about for a long time, and provides some very immersive piloting simulation gameplay! We have made some big improvements to our controller support and bindings, and added support for HOTAS controllers. Team communication is greatly improved with the new text chat option, including team and global channels. Multiplayer games will support multiple carriers per team, allowing players to cooperate and coordinate between crews, and teams can have many times more fire power. We are calling this major update the "Carrier Fleet Update" (multiple player controlled carriers per team!) but there is actually much more, actually several new big features! Please read more below. Major Update 5 will be released on 17th March 2023 at 5pm UTC! Rework - Inputs in controller bindings grouped into player, vehicle, UI categoriesįix - Resolving issue with lightning sometimes spawning incorrectly Rework - Barge logic has been updated to support multiple carriers - barges now only load items ordered by the following carrier in waypoint queue Rework - Map screens now zoom to cursor position Rework - Torpedoes now detonate when near target Rework - Torpedoes now steer to target bearing even once active unless a target is acquired ![]() Thanks for all the players who have shared their thoughts and ideas to make this update possible.įeature - Added carrier count option for human teams in multiplayer hosting optionsįeature - Indicator for carrier to respawn at when returning to bridgeįeature - Air boss control to hold take offįeature - Undock buttons signal aircraft to take off when in air boss hold stateįeature - Rotor aircraft can take off even when fixed wing is holding on runwayįeature - Joystick input and binding support including axis inversion and absolute axis settings See the change notes below for full details! There are also several fixes and improvements. This means you can set your helicopters up as gunships, or even use gimbal control on your fixed wing aircraft! ![]() We have added a new turret, specifically for aircraft! This turret is a gimballed cannon (for use on the gimbal camera slot), allowing you to fire rounds from above. We have reworked controller support, so now you have new controller binding options as well as absolute-mode for throttle inputs! This means you can set up your HOTAS controller to pilot your vehicles. This new update introduces multiple carriers per human team! Coordinate your carriers, and get ready for some really big PvP battles. Get ready for multiple carriers per team, HOTAS controller support, air support cannons, and more! ![]() The Carrier Fleet Major Update is out now!
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